– Fix: Control Sublink (high) can take up the lower 3 sublink levels preventing use of the normal sublinks. – Fix: Abandoning colony pawns text doesn’t mention mechs. – Fix: Double slab bed is not next to single slab bed in the architect menu. – Fix: Genetic metabolism doesn’t actually affect hunger rate. – Fix: Scenario text cut off if tiny text is disabled. – Fix: Never sleep xenohumans still rest when caravanning alone. – Fix: If a downed enemy is teleported using farskip they will be drafted upon entering the destination map despite being downed. – Fix: AbilityOnCooldown key missing Resolve() call. – Fix: Embryo implant float menu options missing pawn icon. – Fix: Using reimplant ability doesn’t give the recipient the correct xenotype icon for custom xenotypes. – Add a new icon texture for the circle which shows the current color on the copy/paste/change color widget icons. Players may still change the name if they adopt the NPC baby within a day of their birth. – Babies born outside the player faction are given a real name instead of just “Baby”. – Remove the option to close the birth letter if the player has not yet named the baby and it’s the last tick available to do so. – Reduced mechanitor ship combat points by half. – Tox gas research requires machining instead of electricity. – Ensure severityPerDay doesn’t become 0 between save/load cycles. – Growth moment flavor text no longer appears when a baby becomes a child. – Flamebow now triggers “pyromaniac has incendiary weapon” thought. – Updated tutorial end message to point players to the correct place for changing storyteller settings. Want your colony featured on the Ludeon Studios Twitter? Tweet us a screenshot Tia, released Oct 24, 2022 Thanks to everyone who has helped us squash those bugs! □□ We really appreciate all the reports and we’re constantly checking our forums, Discord, and Reddit for issues that pop up. Have you found a bug or issue? Please report it on the RimWorld Official Development Discord. Miscellaneous: We added more clarification and feedback to certain menus and alerts for things like xenogerms, buildings that summon mechanoid bosses, and subcore scanners.Royalty: Wearing mechlord armor from Biotech satisfies the Royalty royal title requirement.Temperature genes were also adjusted to be more impactful, for example, heat tolerance was increased, but so was heat weakness. Genes: The time required to extract genes and regrow genes was reduced – your mad scientist efforts should be a lot faster.Cleansweeper mechanoids are available through “basic mechtech” research instead of “standard mechtech”, and tunneler mechanoids are beefier to help with melee combat. You can also leave body disposal to your lifters who can work the crematorium themselves. Fabricors now know how to butcher and cook, and they’ll be serving up hot meals for your colonists in no time. Mechanoids: Labor mechanoids have more work types, are more accessible, and tunnelers have more armor.The Ideology expansion is coming to RimWorld Console Edition!.Something cute has wandered into the area!.Rare plushie thrumbos have wandered into the area!.The Ideology expansion is out on Xbox and PlayStation!.We love deep PC games and story generators.Ĭheck out founder Tynan Sylvester's blog and his book, Designing Games. Some other features include the ability to sort items players take to new archonexus settlement more in line with usefulness, as well as a change to the archonexus item selection such that weapons and utility belts are unequipped and must be explicitly chosen, and more.Ludeon Studios is an independent game developer. Save prepare caravan gather items toil tree to diskĪs for the archonexus, there are many dialogue updates, including the addition of animal pregnancy, gender, and bonded information to the settlement dialogue.Added an alert that shows when hungry animals are tied to hitching posts.Animals will eat and sleep within their rope area if they’re roped to a spot.Colonists will take drugs (if assigned or need) from pack animal inventory if no other sources are available.Colonists can grab medicine from pack animals.Colonists will grab food from pack animal to feed patients if no other food available. Several other updates include big changes to how Biotuning works, such as an adjustment to the Biotuning duration – which has been increased from 60 days to 80 days – as well as the deconstruct yield which is now down to 25 per cent from 50 per cent.įor caravan’s, the developer has made improvements to how animals and colonists will operate along with adjusting the caravan hauling behaviour to cancel en route instead of waiting for arrivals.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |